Arrogant humans, in the form of the UAC corporation are mining Mars, and by extension Hell itself, for its endless supply of Argent energy, repercussions be damned. You are the Doom Slayer and hell is so afraid of you they locked you up in a tomb and pray you never escape.
In honour of the game’s charmingly direct approach to storytelling I am going to lay out my every thought in a no-nonsense list of bullets, thereby honouring the gun-toting action too. I loved DOOM (2016) and had I written sooner I’d have gushed happily for many hundreds of words on its hundreds of merits. Set aside an hour, grab a drink and watch the noclip documentary and get ready to buy this game. You see how passion and inspiration took what could have been yet another joyless reboot, shackled to current trends, and instead unleashed the freshest, most satisfying shooter I’ve played in years. The story of the game’s development as explored by the illustrious noclip is mandatory viewing. DOOM (2016) was the winner of my coveted “‘Game of Last Year’ of the Year” Award for 2017 Screenies we never held. I want to praise how it was both completely bonkers while never falling out of control, both wonderfully clichéd and utterly fresh and both how simple it seemed in its construction but how nuanced it was beneath the surface. I finished DOOM (2016) a little under a year ago and I’ve been meaning to write about it since then.
From second one to the very last, you kill demons. It’s straightforward, it’s a thrill, it’s a rollercoaster that only shoots forwards and only goes fast. For a Brighter Tomorrow.ĭOOM (2016) is a wild ride.